(made surrounding lots flatten and the phone booth dupe) Fix logic for ensuring required objects are present. Cauldron can no longer have food stuck in it. Added the 'Educational' Skeleton 'Replica'. 5 for going alone, 3 for going with friends (though less risky) Using the crypt can now give you candy, if you make it out alive. Lit pumpkins are now much less likely to start fires. Successful, intact pumpkins can be interacted with to get a candy reward. Pumpkin Carving can now give you candy. Skill meters and other headlines now appear properly in 2D. Spawns missing objects like the trash can and mailbox. Add "ensure core objects" routine to lot server initialization. Fix lines appearing in non-square remesh texture mipmaps. Add person type that behaves more like an object in the UI Fix sprites exploding on opengl, at the cost of performance (loading textures invalidates index buffer state) Well there's no time quite like the present, so let's do a little catch-up with the updates that were missed! Changelogs as always are taken from the FreeSO Discord News Channel and listed below. Wow it's been a long three years hasn't it? How have you all been? Have you been staying safe and healthy?
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